
A journey in search of lost blood relatives, crossing the divine will of five nations to touch the very principles of heaven.
You awaken on an unfamiliar shore, sensing an invisible divine will floating in the sky. The wind beckons you toward Mondstadt, while the presence of your lost blood relative lies even farther beyond the distant thunder. First, touch the words and the warmth of the people of this continent, and take the very first step of your journey.
Moments from your playthrough. Unlocked CGs are yours to keep — restarting the story won't take them away.
MondstadtA city of windmills and stonework. The wind of freedom sweeps across the plaza as knights and townsfolk come and go. Elemental lights glow warmly in the twilight.
Knights of Favonius HeadquartersThe Knights of Favonius headquarters, where tall spires, a library, and offices stand in a row. Wind from the plains drifts in through the windows, carrying a quiet sense of duty.
Ruins of the Wind DragonAn ancient tower and collapsed corridors. Gale-force winds scour the grass, while the shadow of a dragon and turbulent Anemo swirl in the sky.
Inazuma CityThe castle town of an island nation of cherry blossoms and lightning. Posters of the Vision Hunt Decree and a harbor locked by isolation reveal the harshness of the pursuit of eternity.
TenshukakuThe residence of the Raiden Shogun. Purple curtains and frozen lightning fill the hall, so still it feels as if all worldly time has stopped.
Liyue HarborA port town of contracts and commerce, where rocky peaks stand alongside vermilion pavilions. In the sky floats the Palace of the Jade Chamber.
Sumeru CityAn academic city embraced by a colossal tree. The Akademiya, the light of the Akasha, and a forest that sways like a dream.
Fontaine CourtThe righteous city of water, lined with canals, a clock tower, and an opera house. The sound of applause for judgment, and the prophetic waters closing in at your feet.